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Update a gamemaker 7 gmk for studio
Update a gamemaker 7 gmk for studio















I'm not willing to cash out $99 for GameMaker Studio's module that exports to Linux. :PĮDIT: After deleting the save files made by the game (not Game Maker), I can start a new playthrough twice before the error kicks in again.ĮDIT 2: Okay, I fixed it! \o/ Turns out the problem was in the callMenuData script.Īre the non-GM based cross-platform engines? I have the feeling I'm missing something obvious, but idk, code's foreign to me. I'm pretty sure I didn't change anything in the code.

#Update a gamemaker 7 gmk for studio code#

If you think it might be something else, check the code in the create event of the "menuBossDisplay" object - try to figure out what it's loading, and why it might not be able to load that. Does this sound like it could be your problem? It would match your "only happens sometimes" problem ) Once you save to the file again the new value will be in there, so it won't error out again. Therefore, when it goes to read that value from the file, it errors out because it's past the end of the file. This usually happens to me after I add lines to my save code to save & read a new value from the save file, but the save file that exists on disk doesn't have that new value in it yet. After this, Steam will automatically handle your. From within properties, select BETAS and then, from the drop down select what version you want to have. Right on GameMaker: Studio within Steam and select Properties.

update a gamemaker 7 gmk for studio

"Error reading byte" is an indicator that you've got some code reading a file improperly. GameMaker: Studio on Steam receives all of the updates listed above also but it follows a different method to get these updates.

update a gamemaker 7 gmk for studio

I know there was an "error reading byte" thing mentioned earlier in the thread, but I'm sure this is a different problem. Let me know if it's not working for another reason! Make sure you're doing draw actions in the draw event - all "draw" code needs to be done in that event.įor example, I just did this and it worked fine Tutorial: Getting Started With Fangame Development















Update a gamemaker 7 gmk for studio